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Permadeath (azioni irreversibili)
Permadeath, permanent death, is a video game term: in some games a character that dies does not come back, the run is lost for good and there is no save file to reload. People who play under those rules change their behavior: they plan, they check, they avoid pointless risks, because every mistake is final.
For an AI agent acting in the world, some actions are permadeath: sending an email, deleting a file, executing a payment, publishing content, changing a record in production. They have no "undo". The trouble is that to the agent they look exactly like reversible actions: they are a tool call like any other, and a system optimized to complete the task performs them with the same ease with which it reads a document.
The operating rule: the list of actions with no way back is written before the agent starts, and each of them gets an external confirmation or a checkpoint. Everything else can run fast; these cannot.
When a Grace scenario hands the AI a task with real effects (a message to send, a decision to execute), the best prompt separates what the AI prepares from what a person approves. It is a constraint, and it belongs in the prompt.
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